![]() ![]() Drag the sample from the browser and drop it onto. Obviously I'm a noob to a lot of this stuff.sorry for the beginner's questions, but thanks a lot for your help. In the Logic Pro browser, click All Files and navigate to the folder containing your audio samples. I'm afraid I don't know what kind of audio data it is, the sample rate, the bit depth, the format, or the number of channels-though I'm more than happy to get that information, if you would kindly point me to a resource that shows how to find it. I tend not to let Logic do the conversion anyway as it's not the best algorithm, so I'll convert with a third party SRC before importing. I clicked on "Get Info" to get the info above. The setting 'File>Project Settings>Assets>Convert audio file sample rate when importing' should take care of this but it doesn't work on mine and audio still plays at the wrong speed. If youve been following updates this year. I created the sound file with Presonus Notion, exported it as a WAV file, and opened it in iTunes. This allowed the old simulation code to be removed, providing a better representation of the games original logic. Well, here's the info I have about this file: That PCM audio data can be contained in a WAV, AIF or CAF file (it doesn't matter). The simplest and most widespread production format is 1 or 2 channels PCM 44.1kHz or 48kHz, 24 bits. This version also included two more demo projects. For example, if your WAV file is 32 bit floating point, Logic will not recognize it. Logic Pro 10.7 supports audio production mixing in Dolby Atmos and surround sound format. You don't have to know all that stuff to import a WAV file into Logic, but without knowing that stuff about your file, we cannot tell you if that file is compatible with Logic or not. Some of those files will be compatible with Logic, but some won't. Is there maybe some simpler format I should use, where I can simply drag and drop the file into Logic? If you're in doubt, it's a good idea to switch off automatic updates so that Logic Pro won't automatically update when you don't want it to.Do I have to know all this stuff to import a WAV file into Logic? ![]() Significant updates can take hours to download and install, which could dramatically affect your workflow if you're not expecting the delay. These files were working fine previously, and suddenly they are blanked out and unplayable. 'Logic Pro found 7 audio files in 8 bit format, this format is unsupported and cannot be played back'. This can really hamstring your creative output if, say, your go-to reverb or sound library becomes inoperable.Īnother factor to bear in mind is the update time that larger updates require. I was doing some editing on a wav file in Logic, and when I opened the project later, I got a message: 'Logic Pro can't recognize file '''. If you have a project using third-party instruments or effects that are incompatible with a new Logic Pro update, considerable sections of your work will stop functioning. Before updating, check the developer's website for each of your plugins to see if it's compatible with the newest version of Logic or not. This can happen quite often, because it takes time for third-party developers to update their plugins so that they work with the newest version of Logic Pro. You can click the up and down arrows, or click one of the numerals and enter a new value. To limit the bounce to only part of the project, adjust the Start and End value sliders. The biggest reason to hold off on updating Logic Pro is if your third-party plugins won't be compatible with the update. For each selected destination format, choose bounce options. ![]()
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